It is recommended you use the Pulse Grenade. Touch of Thunder: This gives a big buff to any grenade you use. Grenade Ability: Pulse Grenade – This grenade is quite versatile in that it is a good for ad clear, Jolts enemies with Touch of Thunder, and it is a good way to supplement DPS during damage phases. Melee Ability: Thunderclap – When this melee is fully charged it deals a lot of damage, there is a bit of a learning curve in that it cannot be activated by your alternate melee button This can be done with catapult too, but is less forgiving. Movement Ability: Strafe Lift – This is the easiest jump to get the “titan skate” with by jumping and then tapping jump as you are about to hit the ground and repeat the cycle. Meanwhile Thundercrash is one of the best supers from a DPS perspective.Ĭlass Ability: Rally Barricade – You’ll be spending a lot of time in your barricade, so you can definitely use the weapon buffs rally barricade gives you. Super: Thundercrash – Must use here Fist of Havoc does not deal enough damage to justify using. We are going to make our build based around our grenade ability to feed cooldowns to get our grenade back and for our high damage dealing super and melee abilities. Thundercrash is a top tier super, now with Arc 3.0 we have a little bit more to build around for the Titan’s neutral game. Now that you know the new Arc terms, let’s get in to the builds PvE Build Recommendations Ionic Traces are currently only available for Stormcaller, but will be available for all classes moving forward and give back ability energy once they are picked up similar to stasis shards. Ionic Traces – This isn’t a new keyword per se, but is a key portion of the new Arc rework. Jolted enemies who are damaged will spread electric charges and damage nearby allies similar to the conduction effect of Dunemarchers. Jolt – The other debuff guardians will apply to enemies. PvP enemies who are blinded will have their HUD removed, their screen will be white, and will have a ringing audio until the debuff ends. PvE enemies who are blinded will not see, be disoriented, and unable to shoot their weapons. A guardian with the Amplified buff will receive more bonuses after sprinting which include even faster sprint speed, a PvE damage resist bonus, and a longer slide length.īlind – This is a debuff the new arc abilities will dish out. This buff is not accessed through any Aspects nor Fragments, but is rather intrinsically built into Arc 3.0 and received after defeating multiple targets with Arc damage. These terms influence how the new classes play heavily.Īmplified – A buff in which a guardian can run faster, slide further, and has improved weapon handling. Now with the Arc 3.0 rework this class has only become a better option in PvE and has new tools to return to its high to top-tier performance in the crucible.īefore we jump into the builds you should know a few terms that refer to the new Arc subclasses.īe sure to also check out our Arc Warlock 3.0 builds and Arc Hunter 3.0 builds. Welcome to the Titan edition of our electrifying Arc Titan 3.0 guides! Arc Titan has been a PvE staple since the release of Crest of the Fallen Star and was a top PvP class many seasons ago.
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