![]() The other two factions-Woodland Alliance and the Vagabond-are considerably different. Their primary rival, the Eyrie Dynasty uses a programming mechanism to move their warriors around the map and attempt to place out their roosts as quickly as possible. They must carefully manage their supply of wood and can select three actions every round. The Marquise de Cats primarily score points through building structures around the forest. The player board for each faction outlines all of their actions and abilities. ![]() If you want to attack in a mouse clearing, you’ll need to be able to play a mouse, or bird, card from your hand. There are also bird cards, which are effectively wild cards that can be used in any clearing. Three suits match the clearings on the board-fox, mouse, and rabbit. Most of the actions you can take are driven, in part, by a deck of cards. Unlike Vast, however, everyone has the same goal: score 30 points. Each player controls a unique faction and the setup and mechanisms for every faction is completely different. ![]() Root takes a lot of inspiration from Leder Games’ previous title, Vast. It plays in 45-60 minutes and is best with 4 players. Root is an asymmetric war game for 2-4 players. Let’s take a closer look at how Root plays. If you hear about a war game and think it’s going to be some boring or dry game of chits and counters, you’ll also be pleasantly surprised. Despite appearances, Root is a cutthroat war game where you’ll mercilessly attack opposing factions and battle for control of the clearings spread around the map. Root certainly has all the looks of a carefree romp in an enchanted forest. I highly recommend The Fox In The Forest.“Oh, look at those cute little woodland creature meeples,” I can hear you saying. Overall, you’d be hard pressed to find a better game to enjoy with your gaming sweetheart, while still leaving you time for other endeavors. The artwork on the cards is quite nice and adds to the enjoyment as well. The rules are simple, but there are plenty of strategic choices in a game that takes about 30 minutes to play. The Fox In The Forest scores big for me in that it is hard to find a trick taking game for two people only, let alone one that is as streamlined and fun as this one. These powers range from changing the trump suit on the fly, drawing and discarding a card, or a bonus point for winning a trick with a seven in it. These powers are the same for each different number regardless of suit. But that is not all.Īll of the odd number cards in each suit provide special powers which add a whole new layer of strategic options. ![]() This give and take in achieving the “sweet spot” based on the cards you are dealt constitutes the overarching strategy involved in Fox In The Forest. Taking 10 or more tricks, however, will earn you zero points. Take 4, 5, or 6 tricks and you’ll get 1, 2, or 3 points accordingly. If you are familiar with the rules of games like Spades and Hearts, you should have no problem picking up the basic game play of The Fox In The Forest.Įach round players will try to win just enough of the 13 available tricks to maximize their scoring for the round without being too greedy. When play starts each round, the top card of this deck is flipped over to determine the starting trump suit. Each player is dealt 13 cards, with the remaining 7 cards being placed in a face down deck in the middle of the table. There are 33 cards in the deck, with three suits having 11 cards in each, ranging from numbers 1-11. In this trick taking card game designed by Joshua Buergel, players are attempting to take just enough tricks to score maximum points each round, until someone gets 21 and wins the game. If so, you might want to take a look at The Fox In The Forest, a two player only (who needs more, know what I’m sayin’?) offering from Renegade Game Studios. With Valentine’s Dayright around the corner, you may be looking for something nerdy for your special geek.
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